#GameDev by @OdatNurd

℞ (Dr. Mario Clone)

  • About
  • Controls
  • Source Code

℞ (Dr. Mario Clone) Copyright© 2015 Terence Martin

About ℞ (Dr. Mario Clone)

As a part of Devember 2015 this is a simple prototype for testing out both the workflow for a simple puzzle game using the TypeScript port of the "engine" that I use to prototype games, as well as for testing out the sort of logic that is needed for a Dr. Mario type game.

This is a semi-workable demo that shows off a title screen, the core game play mechanics and a game over screen. The graphics are a little crude but workable. This would need more work to become a full fledged game, naturally.

This prototype uses the following music:

"BitQuest"
"Mellowtron"
"Pixelland"

All by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

℞ (Dr. Mario) Controls

F1
Toggle debug mode; in debug mode, dropping is paused and level editing is possible
F5
Take a screen shot; a new page will open with the current stage contents displayed; you can click on it to save it.
C (Debug Mode)
Change the color of the currently selected segment in the segment list
Mouse Click (Debug Mode)
Alter the segment clicked in the bottle to be the currently selected segment, including its color.
Left/Right/Down
Shift the capsule that the player is currently controlling
Z, X
Rotate the capsule that the player is controlling to the left or right
M
Toggle music playback (works across all scenes)